Christian Shoup
Hard Surface @ Mountaintop Studios
Seattle, United States
Summary
Hard surface and environmental artist. Proficient in both production and design.
Passionate about futuristic design, industrial design, and architecture.
Works completed for games, film, print, web, social media, and others.
Skills
Concept DesignEnvironment DesignTransport DesignEnvironment ModelingHard Surface ModelingWeapon Design
Software proficiency

3ds Max

Maya

Blender

ZBrush

Fusion 360

Substance 3D Painter

Substance 3D Designer

Unity

Unreal Engine

Photoshop

Quixel Mixer

Revit
Experience
Hard Surface Artist at Bungie
Seattle, United States
Associate, Visualization at ZGF Architects
Seattle, United States of America
December 2010 - April 2020
Director at visualhouse
New York City, United States of America
September 2008 - February 2009
3d Artist at the seventh art
New York City, United States of America
October 2007 - September 2008
3d Design at dbox
New York City, United States of America
August 2007 - October 2007