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Christian Shoup
Christian Shoup
Hard Surface @ Mountaintop Studios
Seattle, United States

Summary

Hard surface and environmental artist. Proficient in both production and design.
Passionate about futuristic design, industrial design, and architecture.

Works completed for games, film, print, web, social media, and others.

Skills

Concept DesignEnvironment DesignTransport DesignEnvironment ModelingHard Surface ModelingWeapon Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Fusion 360
Fusion 360
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Quixel Mixer
Quixel Mixer
Revit
Revit

Experience

  • Hard Surface Artist at Bungie
    Seattle, United States
    May 2021 - Present

  • Associate, Visualization at ZGF Architects
    Seattle, United States of America
    December 2010 - April 2020

  • Director at visualhouse
    New York City, United States of America
    September 2008 - February 2009

  • 3d Artist at the seventh art
    New York City, United States of America
    October 2007 - September 2008

  • 3d Design at dbox
    New York City, United States of America
    August 2007 - October 2007